after pulling up the tutorial a couple of times during the first round, I eventually got how the card game was supposed to go. It's quite confusing since several things are explained that don't matter at all, while some things that mattered weren't explained. Haven't tested around too much since I wanted to get the recipes right, but after finding out that you could combine small flavours of different categories to make one large flavour of the most supplied small ones (only tried supplying neutral flavours though), it was just a matter of figuring out the counts on the food supply. I barely used the action cards though as I could make the ingredients add up on their own, but the way they work was a nice addition to just merging flavours. All in all I'd say the game was quite fun, albeit a bit short. The mismatching ingredients to the given recepies was only explained at the very end when it already didn't matter anymore, and was a bit weird, but those are things that can barely be avoided when working in such a tight time frame. I hope you get back to this game eventually as it somewhat felt like just the prologue cut out from the whole story/game.
I got it in the end but man was that a cliff of a learning curve to start with! The story and fun music made up for the card game itself. The mechanics were fine enough once they sunk in though I feel as if there were a few too many elements at play. Plus having zero to do with cooking it felt far too abstract for my liking.
The premise of cooking nice meals for your boss was pretty hot though and she had a nice design to her. There's a thread of something real decent here but the cardgame needs an overhaul.
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after pulling up the tutorial a couple of times during the first round, I eventually got how the card game was supposed to go. It's quite confusing since several things are explained that don't matter at all, while some things that mattered weren't explained.
Haven't tested around too much since I wanted to get the recipes right, but after finding out that you could combine small flavours of different categories to make one large flavour of the most supplied small ones (only tried supplying neutral flavours though), it was just a matter of figuring out the counts on the food supply. I barely used the action cards though as I could make the ingredients add up on their own, but the way they work was a nice addition to just merging flavours.
All in all I'd say the game was quite fun, albeit a bit short. The mismatching ingredients to the given recepies was only explained at the very end when it already didn't matter anymore, and was a bit weird, but those are things that can barely be avoided when working in such a tight time frame.
I hope you get back to this game eventually as it somewhat felt like just the prologue cut out from the whole story/game.
I got it in the end but man was that a cliff of a learning curve to start with! The story and fun music made up for the card game itself. The mechanics were fine enough once they sunk in though I feel as if there were a few too many elements at play. Plus having zero to do with cooking it felt far too abstract for my liking.
The premise of cooking nice meals for your boss was pretty hot though and she had a nice design to her. There's a thread of something real decent here but the cardgame needs an overhaul.
Too hard card game